Description Singleplayer levels for the commercial indie game "The Ball" |
About "The Ball" The Ball is a first person action-adventure game featuring a full single-player experience built on Epic’s Unreal™ Engine 3 technology. It was the first commercially released video game that I've been working on, and I played an important part in the level design section of the team. |
Other Also involved in the creation of the environment art, the level design and the scripting seen in these levels were several team members from "The Ball". Website: The Ball |
Description A small map set in an dark and cold environment. The first map I've created for UT3. |
Awards Finalist in the Make Something Unreal Contest, Phase 1 |
Reviews Unrealed.info Forums (German) Score: 80/100
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Description "The Calibrah-Research-Facility was used by the secretive Phayder corporation for researching and testing the Invulnerability technology, but in the early testing phases, the huge amount of nanoblack caused curious weather anomalies..." A medium sized map with great varied gameplay, beautiful visuals and some stunning weather-effects. |
Awards MSUC - 2nd place (Phase 1), Honorable Mention (Phase 2) 3D Buzz Oldschool Unreal Contest - 2nd place |
Other 3D Buzz Contest Making-of
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Description "After an accident in the nearby Calibrah-Research-Facility, this place will always remain beneath the eternal dark sky, being used as a dreary arena for the combatants of the tournament." A medium sized map set in an dark environment. |
Awards MSUC - Finalist (Phase 3) |
Reviews UTUnlimited Score: 94/100
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Description A Hardcore Oldschool Low Poly Map which recalls the atmosphere of older Unreal Tournaments. |
Miscellaneous Originally intended for the HOLP-Mappack. The goal was to build a nostalgic map with neat visuals, hardcore gameplay and great performance. |
Links Check out the HOLP-Website for similar maps.
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Description "Take comfort in gruesome creatures that are bound to the same physical laws as you, for others can choose to defy them and look down on you with merciless eyes." A middle-sized survival map for the indie game "The Ball". |
About "The Ball" The Ball is a first person action-adventure game featuring a full single-player experience built on Epic’s Unreal™ Engine 3 technology. It was the first commercially released video game that I've been working on, and I played an important part in the level design section of the team. |
Other Also involved in the level design of this map were Mario Marquardt and Sjoerd De Jong. |
Description Portal meets The Ball! This is some of my work for the Potato Sack DLC level for the indie game "The Ball". It features gameplay elements and environments from both games and connects them in a nice way. |
About "The Ball" The Ball is a first person action-adventure game featuring a full single-player experience built on Epic’s Unreal™ Engine 3 technology. |
Other Also involved in the level design of these screens was Sjoerd De Jong.
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